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Roller Derby

To play, you need music and the following for each team: a die, a cone, and one 3x5 card. Create teams with an even number of students on each team (if possible). The goal for this activity is for each team to complete every number on the card at least once.

  1. Each team rolls the die which decides which jump rope move the team will perform. Everyone on the team completes the move together until every number has been performed. For example, a player rolls a two then every team member completes two scissors jumps.
  2. After the group has completed the move together, one team member writes the number on the 3x5 card, then the die is rolled again. Due to chance, the teams could be performing the jump rope moves more than once. They should still perform the number even if it has been rolled before. For example, the team’s first roll was a 2 (2 scissors jumps) and their next roll was a 2 (2 scissors jumps). The team would still perform the second rolled 2.
  3. This sequence continues until one team completes every activity at least once.
  4. There are three versions: Roller Derby 1 is the easiest, Roller Derby 2 is more difficult, and Roller Derby 3 is the hardest. There is also a blank Roller Derby card for you to be able to write in your own jump rope moves.
Roller Derby Cards [PDF]