Jump Rope ActivityLAND
To play this activity, students can play by themselves, with a partner, or as a small group (3 to 4 sts). The equipment that is needed includes six cones (one of each color -red, yellow, orange, blue, green, purple or make the activity cards with the color on them). Additional equipment includes the ActivityLAND cards, 2 hula hoops, dry erase markers, and music.
- All playing cards are placed in one of the two hula hoops and the six cones form a large rectangle within the gymnasium or field. Students select a card, discard the card in the one of the hula hoops and then go to the color designated on the card to complete the activity.
- Once the activity is completed, students would cross through the space on their board and then go and pick up another card until they have reached the end of the board.
- The goal is to make it all the way to the end of the board.
Here are two ways to play ActivityLAND:
Version #1: All students are performing the same activity. Students are with a partner and they must jump rope 6 times before picking up a new card. For example, if a student picks up a purple playing card, she would go to the purple cone to jump 6 times. Then go and pickup another playing card.
Version #2: Activities are posted on the cones. Activities can all be related to jump rope moves. For example: green = bell jump, red = skier jump, blue = alternating foot, yellow = one foot hop, orange = side straddle, purple = X-foot cross. For example, a student would pick up a red playing card. She would go to the red cone and complete the skier jump for a designated number of jumps.
- ActivityLAND cards [PDF]
- ActivityLAND playing pieces [PDF]
- ActivityLAND gameboard [PDF]